Well, of course I was correct when I said in my first post that I would start this blog, post for a couple of months and then quit. That's from experience. Whatever. The demands of real life rears its ugly head.
But guess what? It's the start of a New Year! 2015! (Yeah, I know, I kinda missed 2014 in its entirety.) And another new game has struck my fancy. Hey! I heard that groan.
Don't get me wrong, I will get back to Tomb Raider, it's a great game and I really would like to add it to my minuscule list of completed games, but right now I'm playing Dragon Age: Origins simply becuase my daughter got interested in Dragon Age: Inquisition and I thought that since I had the original game that I had started to play (never getting out of the starting area), I would try and get through it and I already owned it, so it was "free"... you get the idea.
But, that is not what this blog will be about. At least for a while.
Steam. In their own words, Steam offers a "Digital game store for Windows, Mac, and Linux platforms with forums, update client and store code redemption". That's a bit simplistic and certainly understated. Boy, do they offer a bunch of games. New, old, indie, you name it. By no means all, but a lot. And they have some great sales, so let me warn you up front... oh... you already clicked on the link? Well, sorry about that.
The Indie games available are one of the best things about Steam. Small development shops get the opportunity to put their games out in front of large numbers of players. And there are some real diamonds in the rough out there. A somewhat new paradigm is to open a game currently in development, but playable, to the general gaming public for testing, feedback and of course, income. You will usually pay between $5 and $20 for access to a game that is in open 'Alpha'. The game is purchased 'as is' with no guarantees about feature set, etc. This helps the independent developer get some income flowing in while still developing the game. The greater the interest, the greater the income, the more incentive the developer has to not only finish the game but add more features as requested by the audience.
So, one of these games rather caught my eye after having played a little 'Minecraft' and 'Craft the World'. Can you guess? Well, you'll have to wait until next time to find out. In the meantime, Happy New Year!
Steam. In their own words, Steam offers a "Digital game store for Windows, Mac, and Linux platforms with forums, update client and store code redemption". That's a bit simplistic and certainly understated. Boy, do they offer a bunch of games. New, old, indie, you name it. By no means all, but a lot. And they have some great sales, so let me warn you up front... oh... you already clicked on the link? Well, sorry about that.
The Indie games available are one of the best things about Steam. Small development shops get the opportunity to put their games out in front of large numbers of players. And there are some real diamonds in the rough out there. A somewhat new paradigm is to open a game currently in development, but playable, to the general gaming public for testing, feedback and of course, income. You will usually pay between $5 and $20 for access to a game that is in open 'Alpha'. The game is purchased 'as is' with no guarantees about feature set, etc. This helps the independent developer get some income flowing in while still developing the game. The greater the interest, the greater the income, the more incentive the developer has to not only finish the game but add more features as requested by the audience.
So, one of these games rather caught my eye after having played a little 'Minecraft' and 'Craft the World'. Can you guess? Well, you'll have to wait until next time to find out. In the meantime, Happy New Year!
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