Sunday, February 1, 2015

Space Engineers #2 - Getting Set Up



 
When you fire up Space Engineers, you will be presented with the Main Menu. A video will be playing in the background demonstrating the real physics engine in all its glory where the devs are having fun crashing objects together.



 
Over on the right, you will see a 'Recommend' button where you can announce your new interest to the world via the usual social media outlets such as Facebook and Twitter. Beneath that, a text window will announce the latest news whether a new patch or company update. A link is provided that you can follow for details.

On the left, you have the following buttons.

In the first group:
  • New World - Create a new game world
  • Load World - Load a saved game world
  • Join World - Join a multiplayer game hosted by another player
  • Workshop - Load a game world that has been uploaded to the Steam Workshop by another player/designer
and in the second group:
  • Options - Set Game, Video, Audio and Key-bind options
  • Help - Link for Tutorial Videos, Displays Key binds
  • Credits - Um... rolls game credits
  • Exit to Windows - With a Save Game prompt!
Prior to actually starting a game, you might want to visit the Options area to set up your video and audio settings.

Clicking the 'Options' button brings to the Options screen where you can select subcomponents to set options for
  • Game
  • Video
  • Audio
  • Controls

The 'Game' options can be left at the defaults for most purposes.

'Video' options should be adjusted to your system's capabilities.


The 'Audio' options, well, meh. I have the music volume turned down so that when I record a video for this blog, you will be able to hear my voice over the music...

... whether you want to or not.


And, last, but not least, the Control options allows you to do remap/restore your key binds for

  • Navigation
  • Tools / Weapons
  • System (3 screens)
  • Spectator
Here's the Navigation Controls key bind map. As you can see, you can map each function to up to 2 keys and a mouse button.


 Bored yet? Yeah, I'll bet. Ok, next time we'll get into creating a new world with a brief description of those options. I promise. No, really, we'll actually get a game going.


No comments:

Post a Comment